Book of Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Baku the Beast Ninja
SR Rarity
Baku the Beast Ninja
SR Rarity
Baku the Beast Ninja
WIND 3
Baku the Beast Ninja
  • ATK:

  • 1500

  • DEF:

  • 600


If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.

SR Rarity
Green Ninja
SR Rarity
Green Ninja
SR Rarity
Green Ninja
WIND 2
Green Ninja
  • ATK:

  • 600

  • DEF:

  • 600


If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.

R Rarity
Jioh the Gravity Ninja
R Rarity
Jioh the Gravity Ninja
R Rarity
Jioh the Gravity Ninja
EARTH 8
Jioh the Gravity Ninja
  • ATK:

  • 2300

  • DEF:

  • 2900


If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn.

N Rarity
Kagero the Cannon Ninja
N Rarity
Kagero the Cannon Ninja
N Rarity
Kagero the Cannon Ninja
FIRE 4
Kagero the Cannon Ninja
  • ATK:

  • 1600

  • DEF:

  • 2000


If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.

UR Rarity
Mitsu the Insect Ninja
UR Rarity
Mitsu the Insect Ninja
UR Rarity
Mitsu the Insect Ninja
WATER 2
Mitsu the Insect Ninja
  • ATK:

  • 200

  • DEF:

  • 2100


If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.

SR Rarity
Ninja Grandmaster Hanzo
SR Rarity
Ninja Grandmaster Hanzo
SR Rarity
Ninja Grandmaster Hanzo
DARK 4
Ninja Grandmaster Hanzo
  • ATK:

  • 1800

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".

R Rarity
Noble Knight's Shield-Bearer
R Rarity
Noble Knight's Shield-Bearer
R Rarity
Noble Knight's Shield-Bearer
LIGHT 4
Noble Knight's Shield-Bearer
  • ATK:

  • 800

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.

SR Rarity
Tobari the Sky Ninja
SR Rarity
Tobari the Sky Ninja
SR Rarity
Tobari the Sky Ninja
EARTH 1
Tobari the Sky Ninja
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R Rarity
Book of Moon
R Rarity
Book of Moon
R Rarity
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.

    SR Rarity
    Hidden Village of Ninjitsu Arts
    SR Rarity
    Hidden Village of Ninjitsu Arts
    SR Rarity
    Hidden Village of Ninjitsu Arts
    Spell Field
    Hidden Village of Ninjitsu Arts

      If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.

      R Rarity
      Ninjitsu Art Notebook
      R Rarity
      Ninjitsu Art Notebook
      R Rarity
      Ninjitsu Art Notebook
      Spell Continuous
      Ninjitsu Art Notebook

        Once per turn: You can send 1 "Ninja" monster from your hand to the GY; Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck, except "Ninjitsu Art Notebook".

        UR Rarity
        Ninjitsu Art Notebook of Mystery
        UR Rarity
        Ninjitsu Art Notebook of Mystery
        UR Rarity
        Ninjitsu Art Notebook of Mystery
        Spell Quick
        Ninjitsu Art Notebook of Mystery

          If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.

          R Rarity
          Ninjitsu Art Tool - Iron Digger
          R Rarity
          Ninjitsu Art Tool - Iron Digger
          R Rarity
          Ninjitsu Art Tool - Iron Digger
          Spell Equip
          Ninjitsu Art Tool - Iron Digger

            The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.

            UR Rarity
            Reinforcement of the Army
            UR Rarity
            Reinforcement of the Army
            UR Rarity
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                SR Rarity
                Ninjitsu Art of Dancing Leaves
                SR Rarity
                Ninjitsu Art of Dancing Leaves
                SR Rarity
                Ninjitsu Art of Dancing Leaves
                Trap Continuous
                Ninjitsu Art of Dancing Leaves

                  Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.

                  R Rarity
                  Ninjitsu Art of Duplication
                  R Rarity
                  Ninjitsu Art of Duplication
                  R Rarity
                  Ninjitsu Art of Duplication
                  Trap Continuous
                  Ninjitsu Art of Duplication

                    Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.

                    Extra Deck

                    UR Rarity
                    Meizen the Battle Ninja
                    UR Rarity
                    Meizen the Battle Ninja
                    UR Rarity
                    Meizen the Battle Ninja
                    DARK 6
                    Meizen the Battle Ninja
                    • ATK:

                    • 2500

                    • DEF:

                    • 1500


                    2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.

                    SR Rarity
                    Yaguramaru the Armor Ninja
                    SR Rarity
                    Yaguramaru the Armor Ninja
                    SR Rarity
                    Yaguramaru the Armor Ninja
                    DARK 5
                    Yaguramaru the Armor Ninja
                    • ATK:

                    • 2000

                    • DEF:

                    • 2000


                    2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.

                    R Rarity
                    Cross-Sheep
                    R Rarity
                    Cross-Sheep
                    R Rarity
                    Cross-Sheep
                    EARTH
                    Cross-Sheep
                    • ATK:

                    • 700

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                    UR Rarity
                    Knightmare Unicorn
                    UR Rarity
                    Knightmare Unicorn
                    UR Rarity
                    Knightmare Unicorn
                    DARK
                    Knightmare Unicorn
                    • ATK:

                    • 2200

                    • LINK-3

                    Link Arrow:

                    Left

                    Right

                    Bottom


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                    UR Rarity
                    Ninja Grandmaster Saizo
                    UR Rarity
                    Ninja Grandmaster Saizo
                    UR Rarity
                    Ninja Grandmaster Saizo
                    LIGHT
                    Ninja Grandmaster Saizo
                    • ATK:

                    • 2000

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.

                    UR Rarity
                    Blade Armor Ninja
                    UR Rarity
                    Blade Armor Ninja
                    UR Rarity
                    Blade Armor Ninja
                    WIND
                    Blade Armor Ninja
                    • ATK:

                    • 2200

                    • DEF:

                    • 1000


                    2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.

                    Need 10 UR

                    UR Rarity
                    Ally of Justice Decisive Armor1 card
                    UR Rarity
                    Brionac, Dragon of the Ice Barrier1 card
                    UR Rarity
                    Colossal Fighter1 card
                    UR Rarity
                    Thought Ruler Archfiend1 card
                    UR Rarity
                    Trishula, Dragon of the Ice Barrier1 card
                    UR Rarity
                    Giant Trunade1 card
                    UR Rarity
                    Heavy Storm1 card
                     Rarity
                    Royal Oppression2 card
                    UR Rarity
                    Solemn Judgment1 card

                    Main: 40 Extra: 15

                    R Rarity
                    3 cardBlackwing - Bora the Spear
                    R Rarity
                    3 cardBlackwing - Bora the Spear
                    Blackwing - Bora the Spear
                    DARK 4
                    Blackwing - Bora the Spear
                    • ATK:

                    • 1700

                    • DEF:

                    • 800


                    If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage.


                    R Rarity
                    3 cardBlackwing - Kalut the Moon Shadow
                    R Rarity
                    3 cardBlackwing - Kalut the Moon Shadow
                    Blackwing - Kalut the Moon Shadow
                    DARK 3
                    Blackwing - Kalut the Moon Shadow
                    • ATK:

                    • 1400

                    • DEF:

                    • 1000


                    During either player's Damage Step, when a "Blackwing" monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 1400 ATK until the end of this turn.


                    R Rarity
                    3 cardBlackwing - Shura the Blue Flame
                    R Rarity
                    3 cardBlackwing - Shura the Blue Flame
                    Blackwing - Shura the Blue Flame
                    DARK 4
                    Blackwing - Shura the Blue Flame
                    • ATK:

                    • 1800

                    • DEF:

                    • 1200


                    When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck, but its effects are negated.


                    R Rarity
                    3 cardBlackwing - Sirocco the Dawn
                    R Rarity
                    3 cardBlackwing - Sirocco the Dawn
                    Blackwing - Sirocco the Dawn
                    DARK 5
                    Blackwing - Sirocco the Dawn
                    • ATK:

                    • 2000

                    • DEF:

                    • 900


                    If your opponent controls a monster and you control no monsters, you can Normal Summon/Set this card without Tributing. Once per turn, during your Main Phase 1: You can target 1 "Blackwing" monster you control; until the end of this turn, it gains ATK equal to the total ATK of all "Blackwing" monsters currently on the field, except itself. Monsters other than the targeted monster cannot attack during the turn you activate this effect.


                    SR Rarity
                    2 cardD.D. Crow
                    SR Rarity
                    2 cardD.D. Crow
                    D.D. Crow
                    DARK 1
                    D.D. Crow
                    • ATK:

                    • 100

                    • DEF:

                    • 100


                    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                    SR Rarity
                    1 cardDark Armed Dragon
                    SR Rarity
                    1 cardDark Armed Dragon
                    Dark Armed Dragon
                    DARK 7
                    Dark Armed Dragon
                    • ATK:

                    • 2800

                    • DEF:

                    • 1000


                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


                    R Rarity
                    2 cardBlackwing - Blizzard the Far North
                    R Rarity
                    2 cardBlackwing - Blizzard the Far North
                    Blackwing - Blizzard the Far North
                    DARK 2
                    Blackwing - Blizzard the Far North
                    • ATK:

                    • 1300

                    • DEF:

                    • 0


                    Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 Level 4 or lower "Blackwing" monster in your Graveyard; Special Summon that target in Defense Position.


                    SR Rarity
                    1 cardBlackwing - Gale the Whirlwind
                    SR Rarity
                    1 cardBlackwing - Gale the Whirlwind
                    Blackwing - Gale the Whirlwind
                    DARK 3
                    Blackwing - Gale the Whirlwind
                    • ATK:

                    • 1300

                    • DEF:

                    • 400


                    If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.


                    SR Rarity
                    2 cardBlackwing - Vayu the Emblem of Honor
                    SR Rarity
                    2 cardBlackwing - Vayu the Emblem of Honor
                    Blackwing - Vayu the Emblem of Honor
                    DARK 1
                    Blackwing - Vayu the Emblem of Honor
                    • ATK:

                    • 800

                    • DEF:

                    • 0


                    This face-up card on the field cannot be used as a Synchro Material. If this card is in the Graveyard: You can target 1 non-Tuner "Blackwing" monster in your Graveyard; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated.


                    SR Rarity
                    1 cardAllure of Darkness
                    SR Rarity
                    1 cardAllure of Darkness
                    Allure of Darkness
                    Spell Normal
                    Allure of Darkness

                      Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                      SR Rarity
                      2 cardBlack Whirlwind
                      SR Rarity
                      2 cardBlack Whirlwind
                      Black Whirlwind
                      Spell Continuous
                      Black Whirlwind

                        When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.


                        R Rarity
                        3 cardBook of Moon
                        R Rarity
                        3 cardBook of Moon
                        Book of Moon
                        Spell Quick
                        Book of Moon

                          Target 1 face-up monster on the field; change that target to face-down Defense Position.


                          R Rarity
                          1 cardBrain Control
                          R Rarity
                          1 cardBrain Control
                          Brain Control
                          Spell Normal
                          Brain Control

                            Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                            R Rarity
                            2 cardDark Eruption
                            R Rarity
                            2 cardDark Eruption
                            Dark Eruption
                            Spell Normal
                            Dark Eruption

                              Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.


                              UR Rarity
                              1 cardGiant Trunade
                              UR Rarity
                              1 cardGiant Trunade
                              Giant Trunade
                              Spell Normal
                              Giant Trunade

                                Return all Spell and Trap Cards on the field to the hand.


                                UR Rarity
                                1 cardHeavy Storm
                                UR Rarity
                                1 cardHeavy Storm
                                Heavy Storm
                                Spell Normal
                                Heavy Storm

                                  Destroy all Spell and Trap Cards on the field.


                                  R Rarity
                                  1 cardMystical Space Typhoon
                                  R Rarity
                                  1 cardMystical Space Typhoon
                                  Mystical Space Typhoon
                                  Spell Quick
                                  Mystical Space Typhoon

                                    Target 1 Spell/Trap on the field; destroy that target.


                                    SR Rarity
                                    3 cardIcarus Attack
                                    SR Rarity
                                    3 cardIcarus Attack
                                    Icarus Attack
                                    Trap Normal
                                    Icarus Attack

                                      Tribute 1 Winged Beast-Type monster, then target 2 cards on the field; destroy them.


                                       Rarity
                                      2 cardRoyal Oppression
                                       Rarity
                                      2 cardRoyal Oppression
                                      Royal Oppression
                                      Trap Continuous
                                      Royal Oppression

                                        Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.


                                        UR Rarity
                                        1 cardSolemn Judgment
                                        UR Rarity
                                        1 cardSolemn Judgment
                                        Solemn Judgment
                                        Trap Counter
                                        Solemn Judgment

                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          SR Rarity
                                          2 cardTrap Stun
                                          SR Rarity
                                          2 cardTrap Stun
                                          Trap Stun
                                          Trap Normal
                                          Trap Stun

                                            Negate all other Trap effects on the field this turn.


                                            SR Rarity
                                            1 cardAlly of Justice Catastor
                                            SR Rarity
                                            1 cardAlly of Justice Catastor
                                            Ally of Justice Catastor
                                            DARK 5
                                            Ally of Justice Catastor
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 1200


                                            1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                            UR Rarity
                                            1 cardAlly of Justice Decisive Armor
                                            UR Rarity
                                            1 cardAlly of Justice Decisive Armor
                                            Ally of Justice Decisive Armor
                                            DARK 10
                                            Ally of Justice Decisive Armor
                                            • ATK:

                                            • 3300

                                            • DEF:

                                            • 3300


                                            1 Tuner + 2 or more non-Tuner monsters Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects: ● Select 1 Set card your opponent controls, and destroy it. ● Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls. ● Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.


                                            SR Rarity
                                            1 cardBlack-Winged Dragon
                                            SR Rarity
                                            1 cardBlack-Winged Dragon
                                            Black-Winged Dragon
                                            DARK 8
                                            Black-Winged Dragon
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 1600


                                            1 Tuner + 1+ non-Tuner monsters If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters on this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter you removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect.


                                            R Rarity
                                            1 cardBlackwing - Silverwind the Ascendant
                                            R Rarity
                                            1 cardBlackwing - Silverwind the Ascendant
                                            Blackwing - Silverwind the Ascendant
                                            DARK 8
                                            Blackwing - Silverwind the Ascendant
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2000


                                            1 "Blackwing" Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned: You can target up to 2 face-up monsters on the field with DEF lower than this card's ATK; destroy those targets. You cannot conduct your Battle Phase the turn you activate this effect. During each of your opponent's turns, the first "Blackwing" monster you control that would be destroyed by battle, is not destroyed.


                                            SR Rarity
                                            2 cardBlackwing Armed Wing
                                            SR Rarity
                                            2 cardBlackwing Armed Wing
                                            Blackwing Armed Wing
                                            DARK 6
                                            Blackwing Armed Wing
                                            • ATK:

                                            • 2300

                                            • DEF:

                                            • 1000


                                            1 "Blackwing" Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only, also inflict piercing battle damage to your opponent.


                                            R Rarity
                                            2 cardBlackwing Armor Master
                                            R Rarity
                                            2 cardBlackwing Armor Master
                                            Blackwing Armor Master
                                            DARK 7
                                            Blackwing Armor Master
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1500


                                            1 "Blackwing" Tuner + 1 or more non-Tuner monsters Cannot be destroyed by battle, and you take no battle damage from attacks involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Wedge Counter on that monster (max. 1). You can remove all Wedge Counters from your opponent's monsters; the ATK and DEF of those monsters that had Wedge Counters become 0 until the end of this turn.


                                            UR Rarity
                                            1 cardBrionac, Dragon of the Ice Barrier
                                            UR Rarity
                                            1 cardBrionac, Dragon of the Ice Barrier
                                            Brionac, Dragon of the Ice Barrier
                                            WATER 6
                                            Brionac, Dragon of the Ice Barrier
                                            • ATK:

                                            • 2300

                                            • DEF:

                                            • 1400


                                            1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                            UR Rarity
                                            1 cardColossal Fighter
                                            UR Rarity
                                            1 cardColossal Fighter
                                            Colossal Fighter
                                            DARK 8
                                            Colossal Fighter
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 1000


                                            1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                            SR Rarity
                                            1 cardDark End Dragon
                                            SR Rarity
                                            1 cardDark End Dragon
                                            Dark End Dragon
                                            DARK 8
                                            Dark End Dragon
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 2100


                                            1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.


                                            R Rarity
                                            1 cardMagical Android
                                            R Rarity
                                            1 cardMagical Android
                                            Magical Android
                                            LIGHT 5
                                            Magical Android
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1700


                                            1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.


                                            SR Rarity
                                            1 cardMist Wurm
                                            SR Rarity
                                            1 cardMist Wurm
                                            Mist Wurm
                                            WIND 9
                                            Mist Wurm
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1500


                                            1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                                            UR Rarity
                                            1 cardThought Ruler Archfiend
                                            UR Rarity
                                            1 cardThought Ruler Archfiend
                                            Thought Ruler Archfiend
                                            DARK 8
                                            Thought Ruler Archfiend
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 2300


                                            1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                                            UR Rarity
                                            1 cardTrishula, Dragon of the Ice Barrier
                                            UR Rarity
                                            1 cardTrishula, Dragon of the Ice Barrier
                                            Trishula, Dragon of the Ice Barrier
                                            WATER 9
                                            Trishula, Dragon of the Ice Barrier
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 2000


                                            1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)



                                            BOOK OF Decks in MASTER DUEL








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